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maruki
A Very Pixel Artist
~ Support my art: http://ko-fi.com/maruki
▮Aftertile▮: http://patreon.com/lostalloy << ON HIATUS
Let's keep in touch: maruki@lostalloy.com

Age 34, Female

Game artist

Brazil

Joined on 2/11/17

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Aftertile ヘ(◕。◕ヘ)

Posted by maruki - November 11th, 2017


Hi everyone,

I've been developing Aftertile for a year and a half, and I realized that I haven't officially talked about it here! So I'd like to introduce it to you all:

Aftertile is a floatvania game about a cute little ghost traveling a huge maze and using his ghastly powers to make friends and help other ghosts. It will feature cute characters, ethereal relationships and Buddhist vibe. It's called floatvania because it's built around basic metroidvania concepts but includes floating around and going through walls instead of walking and jumping.

6253651_151039915323_showcase01.gif

 

 

 

 

 

 

 

 

 

 

 

 

So far we've released two videos of the game: a teaser and an MV. You can watch them both here on NG or on youtube (below):

 

 

If you are interested in knowing about the development process, from a design point of view, you can check out our devlogs here: http://www.indiedb.com/games/aftertile

I post frequently on twitter about it. I've also keep a patreon for those fans who like to see process gifs, timelapses and receive production character design skeches at home.

Thanks for reading!


11

Comments

The game looks really cute and really adorable, i am curious how the end result will look
but good luck with developing more ^_^

Thanks! I'm curious about the end result as well, ahahah! Just kidding, we've got lots of stuff done already, just keeping them under wraps :>

I like the overall idea and design and everything but I question strongly WHY PIXELS?
Jeesus christ I get so tired of pixels everywhere. Games can be crisp and clear these days...lol
Best of luck with it though.

Thanks!
I guess the best answer would be: when you make something, if you can, use the tools you like+can do fast+won't kill you; because first and foremost it's very difficult to force yourself to work so much with something you don't like/can't do fast/will kill for the sake of "crispness" (just to use your example). The point with any game development is - or should be - making the game and having the game finished and released - if it's a success you can remaster it later, hire other artists to help revamp the graphics, I don't know.
When you make art for a game you don't make a dozen of sprites, you make thousands of sprites, thousand of frames, hundreds of props and environment flavor stuff, etc, so you have to use the tools with which you work best.

Niice, I'm pretty interested on the game's concept, I'll be checking the dev-blogs; Are you planning a Steam release?

Thank you! I hope you like the devlogs. Yes, we want to release on Steam, and, if possible, on other platforms as well. But Steam is the main/first one.

This looks soo cute! Really looking forward to this :D

Thank you!!